Maw Sub-Demon R.C.C.

The Maw is arguably the lowest demon on the totem pole in the supernatural society of hell. Only it's supernatural nature makes it anything more than another annoying pest from the Rifts. A maw is nothing more than a walking stomach attached to a giant mouth and huge, slobbering tongue. The mouth makes up two feet of the entire four-foot body on the "demon". There are a number of things that keep these beasts from moving up the ladder, first would be their intelligence, or lack there of.
Maws are, without a doubt, the STUPIDEST semi-sentient bipeds to ever cross the megaverse. All a Maw ever thinks of is eating. They stroll around licking whatever they bump into (there is nothing wrong with Maw's senses, they're just too dumb to walk around an obstacle), then taking a bite out of it if they think they want to try it.
The next drawback of life as a Maw would be that they are excruciatingly annoying to be around. A Maw has no concept of speech, communication, or interaction with other species. They have the ability to speak but only use it to mimic sounds and words that they hear. When a mimic hears a sound they're immediate reaction is to mimic it. They're impersonation abilities are only limited to sounds that they hear and not speech. If a Maw hears a gunshot, it will let out a crack that sounds almost identical to the first shot (95% Ability to mimic sounds). However if a Maw hears someone speaking, it will repeat the words but in it's own raspy, shallow voice.
It doesn't appear to understand any of the words it hears over but the simple fact that it recognizes sounds from spoken word speaks volumes about it's level of comprehension. Another slightly disturbing fact is that a Maw knows the difference between strange languages and sounds that are similar (i.e. if a maw hears the guttural growling language of the Wolfen, it will repeat it in it's own voice, but if it hears the growling of a simple dog or wolf it will mimic them completely).
The largest (arguably) hurdle for the Maw's as a species are it's puny size and relative weakness, not to mention lack of any martial skill what so ever. The only impressive feature of the Maw is its mouth. A gaping bottomless pit lined with flat dull teeth that grind away at anything unfortunate to venture that close. The body of the Maw is a scrawny, almost emaciated form that is only two or three feet tall (0.6 to 0.9meters), with 2 thick fingers and a thumb on each hand and 2 stubby toes per foot.
Most greater demons unleash a massive swarm of these beast like locusts on an enemies land. Stupid, clumsy locusts. They are treated, at best like pets, and at worst like vermin. They have little redeeming value and even less practical use. They are a nuisance and a pestilence.

Maw Sub-Demon R.C.C.

Alignment: Considered Anarchist because they are closer to animals than to any sentient being
Attributes: I.Q. 1D4, M.E. 2D6, M.A. 1D6, P.S. 3D4 (supernatural), P.P. 2D6, P.E. 2D4+4 (supernatural), P.B. 1D6, Spd. 3D6.
Size: 3 to 5 feet tall (9.1 to 1.5m)
Weight: 75 to 110 pounds (33.75 to 49.5kg)
Average Life Span: Since they are supernatural in origin they are extremely long-lived. Unfortunately no one has ever taken enough of an interest to actually count. Presumably hundreds to thousands of years.
M.D.C.: 2D4x10+ P.E. attribute number.
Horror Factor: 8
P.P.E. Base: 1D6x10
Natural Abilities: Their most amazing ability would be the one that allows them to consume astounding amounts of matter without filling up. The average Maw can pack away 500 pounds (225kg) per every P.E. attribute point. That's almost 2 tons for most! There is even more to this astounding ability than how much they can eat, like what they can eat. These little pests can chew through anything they can get their stubby little teeth into. And anything is exactly what they'll eat. Power armor, concrete, and even rune weapons are all fair game. A Maw can use it's amazing digestive powers to destroy a rune weapon like the legendary "Cauldrons of Destruction" in England. Unfortunately eating an indestructible item will make them slow and lethargic for 2D4 days. Reduce all combat actions and bonuses by half for the duration. Maws see by tasting the air around them much like a snake. They could be excellent trackers if the need arises. Track by scent 65%. They are also decent swimmers (55%).
Psionics: None
Magic Powers: None
Combat: 4 Actions per Melee round.
Damage: A light nip inflicts 1D6 M.D. A regular bite does 5D6 M.D. The tongue is also capable of inflicting Mega-Damage as per the supernatural strength of the creature.
R.C.C. Bonuses: None!
R.C.C. Skills: See natural Abilities
Habitat: Anywhere. A Maw can survive anywhere there is nourishment. Noting that a Maw can eat virtually anything, including rocks and sand, this limit's uninhabitable environments to the vacuum of space and underwater.
Value: None other than as a garbage disposal. Although they eat the chains used to hold them in place, as well as the fences of their pens and the kitchens they are fed from.
Alliances and allies: Not applicable
Rivals and Enemies: Generally only other things trying to eat in the same place they are eating. They are not bothered by sharing a meal and only bite at things trying to push them away from their spot at the meal.




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